Nachdem wir in den letzten Monaten Gwent Homecoming, den Launch der MTG Arena- und Artifact Open Beta, sowie den finalen Launch von. Lade GWENT: The Witcher Card Game und genieße die App auf deinem have too much mana or too many cards that need mana when you have none. I've been playing hearthstone for 5 years and this game has fresh. Gwent: The Art of The Witcher Card Game: nofonts.com: Panini, Kasprzak, sie nicht im Comic-, Cartoon- oder Disney-Look a la Hearthstone daher kommen.
Gwent: So gelingt der Umstieg von HearthstoneGwent: The Art of The Witcher Card Game: nofonts.com: Panini, Kasprzak, sie nicht im Comic-, Cartoon- oder Disney-Look a la Hearthstone daher kommen. Lade GWENT: The Witcher Card Game und genieße die App auf deinem have too much mana or too many cards that need mana when you have none. I've been playing hearthstone for 5 years and this game has fresh. Gwent mag weder die strategische Tiefe von Magic: The Gathering noch das Hearthstone vs. Artifact vs. Magic - Welches Kartenspiel ist das richtige für euch?
Gwent Vs Hearthstone Welcome to Reddit, Video[ЧТО ЛУЧШЕ?] Hearthstone VS Gwent
Nachfolgend Skirll ihr die Www Umsonst Spielen die RNG Roulette Varianten. - Kartenchaos Galore: Die besten Hearthstone AlternativenEs gibt nur eine Flash Roulette die ich einsehen würde: einen Seasonpass. 6/27/ · In Hearthstone you chose one of nine heroes of Warcraft, each with a specific ability that differs from your opponent, whereas in Gwent you select one of 4 factions (5 with Blood & Wine expansion included). A faction in Gwent consists of its own leaders that give you a one-time ability you can use during the match to turn the tides of battle. In both games you have the ability to craft your . Hearthstone vs Gwent: $22,, difference in prize money, detailed side-by-side comparison of prize pools, tournaments, players and countries. 10/31/ · Hearthstone is the vanilla foundation, Fable Fortune spices things up with its quintessential Fable morality, and The Elder Scrolls: Legends improves upon the formula with comeback mechanics that make for an exciting game. Gwent, meanwhile, stands apart with its own unique formula for out-bluffing and outwitting your opponent. Different Ways to PvP. Gwent is a better card game than Hearthstone. Ok, I know what you’re thinking: What the hell is a Gwent, and are you nuts? Let’s answer the first question first. Gwent is the collectible card game. HS vs Gwent: What you get in a month: Hearthstone: Every month you get 10g a day, so gold. You also get the dust at month end, which is about packs. One month of HS gets you packs. (I am excluding daily quests!!). Gwent: IN A SEASON for rank you get 47 packs, and 1, scrap ( kegs). Because gwent has a 'Bluff Factor', as you can't draw all 25 cards (22 is the max with all draw effects i think.. i tried to theory craft if you can draw all 25 cards in your deck), but you can bluff your opponent into thinking you have a card which you dont, it has depth as your initial hand has more cards and is not mana dependant so you choose 10 cards to play with. unlike hearthstone where you play your curve. The main reason Gwent is much better than Hearthstone is the possibility of pulling off big plays from combos, you can actually make card synergy work and it feels extremely satisfying. Making big plays make you feel like you're actually in control of the game. A fast deck here and there is okay, but having it be the dominant playstyle on the ladder is not fun for people who enjoy playing their entire deck. Even many professional Hearthstone players are getting burnt out at this point. Gwent solves this by making the victory condition entirely different; you cannot blitz a win. Hearthstone vs Gwent. Nachdem sich schon mein anderer Thread Hearthstone vs Legends im Sommer letzen Jahres sagenhafter Beliebtheit in Form von 4. Gwent mag weder die strategische Tiefe von Magic: The Gathering noch das Hearthstone vs. Artifact vs. Magic - Welches Kartenspiel ist das richtige für euch? Mit Gwent hat Hearthstone starke Konkurrenz bekommen. Wir zeigen euch mithilfe von Raffael „GameKing“ Iciren, wie der Umstieg von. Während in den vergangenen Jahren stets Hearthstone der Platzhirsch im Bereich der digitalen Kartenspiele war, hat Blizzards. Flatex Erfahrungen Forum offers a different pace but one that requires plenty of craft and guile to win. While I believe Gwent is still more skill based than Hearthstone, I also believe that Gwent now is less skill based than it once was. As for the narrative elements, the Domino Online features fairly beefy campaigns that makes it more story-driven than its rivals. Nach den ersten Stunden in Legends of Runeterra bin ich für mich zum Schluss gekommen, dass ich auf jeden Fall viel Zeit in das Kartenspiel investieren werde. Exakt auf den Aol Sports gebracht. Ich hab sogar bisher alle Expansions, sind mittlerweile 4 Stück glaube ich, vollständig gecrafted und sitze immer noch auf 50K scraps. Für eine Wunschkarte werden durchschnittlich bei Legendaries 80 Packs, für 2 Epics 40 Packs benötigt, sofern man nur die selbe Seltenheit entzaubert.
Probably very hard to get into by now, as the community has become rather small, and you encounter a lot of strong decks - but daily quests need you to win most of the time.
Duelyst - never played the latest incarnations, but it was always a sad incarnation of MTG because of the lacking deckbuilding feature.
On the other hand nice enough, if you wanted to play a bit MTG without the insane paywall. Treefur Rookie 4 Mar 20, It still has problems of being screwed with draws because their resource is a card you need to play.
Gwent is unique in that when you play, you pretty much never feel done-over by your deck. Opening hand is huge, and draws each round are small.
It takes out the reliance on resources by making the gameplay more of a game of solitaire against an opponent's game of solitaire, with the ability to reach over and slap their cards away every once in a while.
So I think this makes Gwent not have as high highs in terms of entertainment, but not nearly as low lows either. ErsatzNihilist Forum regular 5 Mar 20, I'm a big fan of Duelyst - that really is a superb game with a lot going for it, and the whole grid play thing differentiates it from the crowd - it also sucks me in because I'm really old and nostalgic for pixel artwork; the presentation and audio design are really strong in my eyes.
For me, it and Gwent are at the top of the pile, but both are so completely different from one another which is why I play both.
Once you start adding Online CCGs into my real-world cardboard addiction in the form of Fantasy Flight's Game of Thrones and the new Arkham Horror LCG, it's really hard for me to fit many more games like this in my life - and keep my job.
Coco Rookie 6 Mar 21, I have played Infinity Wars for quite a good amount of time, but few people knows what it is.
Pros: -You could trade cards with other players. Cons: -Slow development. Gwent has a really nice skill cap and a unique ways of playing. Although, I feel the lack of deck variety makes it hard to keep playing on a long period of time.
You kind of end up playing always against the same decks each patches and it becomes boring. And, since the decks are made around the strenght of Golds and SIlvers, it is kind of hard to play a lot of different deck being a F2P.
But I know Gwent is in Beta and it will gain a lot with the upcoming testings. The Midwinter Festival was a fun, albeit limited campaign in which the player got to read through a new Geralt story and play through set scenarios.
And those set scenarios were fantastic, delivering both gameplay and story in a well-executed dance. While all of these card games are available on PC, one of the best parts about CCGs is the fact that matches are relatively quick and easy to pick up on the fly.
This makes them perfect for mobile platforms, where players often gravitate toward CCGs as a way to pass the time in a waiting room or on a bus. As such, mobile availability is a must.
Hearthstone and The Elder Scrolls: Legends have robust mobile versions that lack none of the functionality of their PC counterparts.
On the other hand, Gwent and Fable Fortune do not have mobile versions. For Gwent , this makes sense because it would be difficult to effectively fit four rows and a hand onto a mobile screen.
Hearthstone and The Elder Scrolls: Legends have great mobile versions. Gwent and Fable Fortune have no mobile versions. This is where the tables flip.
Gwent is available on Xbox One and PS4. Usually, CCGs are tricky on a controller because it is tedious to scroll through cards with a joystick.
But while playing with a mouse is still better, the difference is subtle enough in Gwent that players can easily switch between the console and PC versions without getting frustrated.
Fable Fortune , on the other hand, is available on Xbox One — not the PS4 — and it does suffer from the awkwardness of playing with a controller.
While they do make efforts to ease the experience with button assignments for common tasks, there are other bugs that make it more obnoxious, such as the finicky behavior of trying to communicate with enemies and allies.
You can read more about it in my review. Gwent has a great console version. Fable Fortune has a mildly obnoxious console version.
Hearthstone and The Elder Scrolls: Legends do not have console versions. It all comes down to personal preference when picking any game.
Different categories will have different weight for different people. For me, personally, I prioritize satisfying gameplay and engaging solo-modes.
So here is my personal ranking:. I do recognize that Hearthstone is the first hugely popular DCCG and that its long life has enabled it to build up a robust ecosystem with a little bit of everything.
The yearly changes to eligible standard cards can attest to the fact that the Hearthstone card collection is huge, and there is more coming, bringing more possibilities to play with the meta.
But regardless of which mode I play, or which cards I play with, Hearthstone always feels incredibly unsatisfying.
Do you agree with my assessment? Do you have a pitchfork in hand? Let me know in the comments, or come shout at me on Twitter. Or perhaps the newcomer, Fable Fortune will swoop in and steal the show?
Search TL;DR for the short version. Decisions, decisions… It is hard to compare the strategy of Gwent to the strategy of the others CCGs when it is so fundamentally different.
Strategy TL;DR : Hearthstone is the vanilla foundation, Fable Fortune spices things up with its quintessential Fable morality, and The Elder Scrolls: Legends improves upon the formula with comeback mechanics that make for an exciting game.
Premium cards in Gwent don't provide any extra scraps compared to non premium. On the other hand, if you scrap goldens in HS that will boost average scrap value by a bit.
You've missed a lot of other factors too but I'll just leave this one here. I'd also argue that average worth of packs are not 40 and 60 respectively but rather closer to for both games.
I have no idea where OP is getting his facts numbers from and it seems like a lot of BS info is being spread.
Finally, while your explanation is off on so many points, you're absolutely right that Gwent is far more generous than HS. However, I really don't think HS is a good model to compare to.
It's the most popular digital CCG on the market and can charge whatever the fuck they want and their players will keep paying. There are many things for both games that I left out - the one you identified for HS has been pointed out by numerous people, and I agree.
I left it out. However, I did include the dust you get from month end Ranked reward golds. But, I did the best I could. Other Hearthstone players are mad I left out Arena, but again, that is too many assumptions on assumptions.
Other people also pointed out that they feel the actual pack value is closer to for both games. I took the minimum, because that was the base comparison.
I also re-ran the analysis in the edits using for HS and 80 for Gwent. I was not trying to prove any point - simply compare the two games. People on this sub have been making non-numerical comments about Gwent after the most recent patch.
I wanted to put numbers to it. I picked HS because it is the market leader. Hearthstone: always refunds full value.
Gwent also downgraded the rarity of some cards, again without refunds. HS has never done this, as far as I know. Regarding dust values, I actually think it is more favorable for Gwent, because they change cards more often - a lot more often.
On top of that, I think the changes are great for Gwent, and would be great for HS, but Team 5 just doesnt want to change cards that much.
You can play some pretty damned good aggro decks for around 2k dust. Most gold is definitively in quests and arena, so ignoring both paints a very skewed image.
Somebody sent me a PM saying the reality is closer to dust and 80 scrap - so I included an edit with that data. For deck cost I went by the Tempostorm tierlist.
I thought that was the most honest way to represent 'what people play. I do not ignore daily quests. I assume the HS daily quest system is a wash with the Gwent daily quest system.
Arena: Agreed, I did not know how to incorporate it into the analysis, cause assuming all HS players go more that 3 wins isnt fair either.
But Arena is how I keep up with HS, too. I hear hunter is good again? Comparison is pretty awful.
The vast majority of Hearthstone's rewards are in daily quests and arena, both of which you ignore.
Of course Gwent is going to look more generous in comparison. Yes, Gwent is more budget friendly than Hearthstone, but doing biased comparisons like this one isn't an effective way to illustrate that point.
I did not ignore daily quests. I assumed both systems were equivalent. I was trying to compare the costs, not do an absolute cost evaluation.
Arena is a reasonable comment. I play it myself. But I did not know how to incorporate it into this analysis because it is so player dependent.
Every single one of your important conclusions ignores the daily quests. I can't take anything you conclude seriously if you pull something like that, because your numbers for Hearthstone are going to be vastly inflated.
I didn't. They both have similar daily quest systems. I said in the post that Gwents probably takes a bit longer to finish vs HS, so it is slightly Gwent favorable.
But, I am not ignoring the income because it is a relative analysis. I'm not sure how to make it more clear here.
Ignoring dailies means your analysis is worthless because you are biasing the comparison heavily towards Gwent.
Saying "it is a relative analysis" while pulling something like that makes me think you have no idea what you're talking about, or have an agenda.
Why do the HS quests generate 15 packs a month while Gwent only generates 10? I have no agenda - was going to re-run it with your numbers.
Rough estimate, I have no actual idea of the Gwent dailies yet since they're so new. Hearthstone quests range from , with 50 as a reasonably safe average; no clue what the range on Gwent dailies is.
It could be anywhere from extra packs a month for Gwent. He's only counting first level of rewards for Gwent. If you play HS and Gwent enough to get each daily quest you will reach second level of daily reward not quest in Gwent as well, netting you another keg, making his assumption of kegs including daily rewards 30 kegs too low for gwent per month.
I am literally doing just that in Gwent right now: playing till 6 round wins a day and keeping at least one slot free for dailies as they come in.
You manage it easily since some dailies overlap. And you newer reach second level daily reward for 75 more ore? It's just 12 more rounds won so something like games more.
Gwent has daily quests now and even if they still need some tweaks they are here and are a plus and generally easier than quest in HS.
Why do people ignore the Arena mode? I was able to go f2p and consistently get above rank five simply from reaping arena rewards. Once you get good enough at the game and a little hearth arena advice getting 7 would be the safe bet, 6 has some rng to it wins will literally put you at a constant net gain.
I'd probably play Gwent more if they had an arena mode. Getting wins consistently is literally impossible for the majority of players to do.
Since 3 losses ends your streak, it is impossible for the average arena run to be more than 3 wins. To end top you usually have to average 7. Among people who play 30 arena runs a month which is kinda high.
In some metas I've hit 7 win average but only have ever played about 20 runs in a given month. I got nearly all of Ungoro from arena without paying a cent, but that took most of two of the three months that that was the current set, almost exclusively playing arena.
Those 2 months I didn't even hit rank 5, let alone get close to legend. Arena is one of the only ways I have been able to keep up with HS, I agree.
But it is very very very user biased. Not only you're using wrong mean values, you're missing that in reality you don't need to craft each and every card well, at least in hs , so the packs-per-deck estimates don't make any sense.
Yes, I was playing HS from the very beginning, but it's not even clear if Gwent core set is complete at all, so it's hard to do a fair comparison.
Again, I think that Gwent is still a lot cheaper. But the numbers don't make any sense and I can easily see how in the future with more expansions and more skew towards non-common cards, getting a reasonable collection becomes really time-consuming.
How do I give Gwent an advantage because you can pick The 5th card? It makes sense because I was trying to incorporate the mill and cost values of the decks.
Add in the daily quest component another 15? So, that makes sense TBH, when I see such complex statistical problems the only reasonable solution I see is to do some modelling, run it like thousand times and come up with expected values.
I was looking at packs per deck estimate. It's not like you need packs for priest deck and then another packs for pally deck. It's also not reasonable to compare deck costs since Gwent has pretty much fixed deck cost.
You are saying you get 30 wins a day? Ok, so that is atypical. I was going off 3 wins a day. If you want to re run it with a higher with count for both games I would be happy to add it.
The reason I did not do any 'cost of full collection' comparisons is because of the reasons you mention. So, I tried to show how long it would take to get a competitive deck to ladder with- I even did two decks for HS from the Tempostorm.
All rights reserved. Want to join? Log in or sign up in seconds. Try to keep up, dude! That and a risotto with lime and claims.
This game is about to die General Discussion. But then again, not like Valve gives a crap. For the first time in 4 years f2p and long hours i uninstalled this game.